Q & A - INFINITE MOVE

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What is a plugin and why do I need it?

A plugin (in simple words a “translator”) is software that enables communication between the game and the motion simulator software. 
Since every game speaks a different language, we need a translator “Plugin” for each game.
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Why do I have to pay for plugin?

Unfortunately, it takes a lot of effort and time to create a new plugin for each game. 
These must work very well, otherwise the movements of the simulator will not match.
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Where and how does the connection between plugin and a game work. How to patch a game?

Since every game needs a new plugin “translator”, the plugin must be shown the way to each game and thus where it is on your computer. 
These are linked to the start.exe file of each game.
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What is telemetry data? 

Telemetry data are integrated into the code by some game developers, e.g. for game data with additional software to be able to evaluate. 
In our case these are used for simulating movements. 
Games that do not have this, the memory for simulation movements can be read out, which, however, can be associated with problems. 
This means that games without telemetry data may not be able to execute simulator movements after a new game update. 
In this case we have to program new plugins.
Games with telemetry data do not have this problem. 
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Why are joystick data sometimes used for simulators?  

There are various simulator producers who use joystick movements in some games, to simulate simulator movements. 
These are mostly used in games that do not have telemetry data. 
In our opinion, these are very poor, as many important movements cannot be simulated well.

 
 
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